Ex-PlayStation chief calls this video game industry practice “criminal”

By Brandon Lee

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practice “criminal”

In an era when blockbuster acquisitions and studio consolidations dominate headlines, one industry veteran is sounding a rare alarm bell. Shawn Layden, former head of PlayStation Worldwide Studios, has labelled his own field’s approach to preserving its past as nothing short of criminal neglect. His candid remarks come amid the fallout from Microsoft’s takeover of Activision Blizzard, shining a spotlight on creativity, corporate scale—and the urgency of digital preservation.

Former PlayStation executive reacts to Microsoft’s Activision Blizzard acquisition

I still remember watching Shawn Layden stride onstage at PlayStation Experience back in 2016, teasing the world with The Last of Us Part II. Fast-forward to today, and he’s warning that the same drive for spectacle can trample the spark of invention. In a recent appearance on the Lan Parties podcast, Layden said, “When studios get swallowed by giants, it isn’t just balance sheets that merge—it’s the spirit that built them.”

Since joining Sony in 1987 and later leading PlayStation’s American division from 2014 to 2019, Layden oversaw hits from Uncharted to Ghost of Tsushima. Now a strategic advisor to Tencent, he’s witnessed firsthand how consolidation can streamline resources but squeeze out the small-team agility that gave us indie classics. “We risk turning developers into content factories,” he added, echoing concerns that have percolated through editorial pages of outlets like Game Developer and IGN.

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Industry must step up to preserve its heritage

Beyond creative worries, Layden pointed to a more practical—and perilous—issue: the loss of our gaming heritage. Despite UNESCO’s 2017 Recommendation on the Preservation of Digital Heritage, many studios discard source code, design documents and prototype hardware once a project ships. This means that beloved classics can vanish faster than you can say “retro revival.”

I learnt this the hard way last Christmas when I dusted off my old PlayStation console only to discover that the discs wouldn’t load—a casualty of region locks and obsolete firmware. It struck me then how fragile our interactive past really is. In France, the Bibliothèque nationale de France has mandated legal deposit of video games since 1992 (digital copies added in 2006), but few other countries match that commitment. Layden urged peers to follow suit: “We’re not making disposable toys. We create cultural artefacts that deserve a future audience.”

By blending fresh voices with well-worn franchises, and by committing to robust archiving, the industry can safeguard both creativity and legacy. Otherwise, as Layden warns, we’ll find ourselves with spectacular new launches—and no record of how we got here.

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